When you have a video game collection like mine, it can be hard to play all of the games. This is especially true when additions are made on an almost weekly basis. Still, I appreciate nearly every game I’ve accumulated for this reason or that. In the hopes of improving my writing through continuous effort and promoting ongoing learning of these games, I’m going to compose brief, descriptive articles.
This game is the sequel to one of my favorite games – Castlevania: Aria of Sorrow. That game introduced me to the Castlevania series and I was instantly hooked. This game saw the series make the transition to the Nintendo DS while retaining the majority of what made the previous games critical favorites. The phenomenally well-animated 2D graphics, the “MetroidVania” gameplay, the thick RPG elements, this game had a lot going on for a convert like me. One thing that didn’t make the transition was the art style. Instead of Ayami Kojima’s distinctive gothic anime stylings, a more generic anime styling was in place. Despite that shortcoming, the overall package continued to the bolster the strength of these handheld Castlevania games and proved to be an early must-own game for the Nintendo DS.
Castlevania: Dawn of Sorrow was developed and published by Konami. It was released in North America on October 4, 2005. Koji Igarashi produced it while Michiru Yamane tagteamed the soundtrack with Masahiko Kimura. As mentioned, Ayami Kojima was absent from this project due to her focus of Curse of Darkness.