When you have a video game collection like mine, it can be hard to play all of the games. This is especially true when additions are made on an almost weekly basis. Still, I appreciate nearly every game I’ve accumulated for this reason or that. In the hopes of improving my writing through continuous effort and promoting ongoing learning of these games, I’m going to compose brief, descriptive articles.
Shortly after getting a Wii U this summer, Target ran a promotion on Wii U games – buy 2, get 1 free. At the behest of my friend, I chose this game in one of the transactions. What a smart choice! After taking a hiatus from the series since the first game, I was wowed by the improvements that had been made to the core mechanics. We sat down with this game for extended sessions, and while the progression was much improved from the first game, so too were the creation options. Our sessions devolved into creating random combinations of items/creatures and watching the world react to them. We have yet to actually complete the game, but the enjoyment we’ve eked out of it is hard to top.
Scribblenauts: Unlimited was developed by 5th Cell and is the product of Jeremiah Slaczka, one of the studio’s cofounders and its CEO and creative director. It was published by Warner Bros. Interactive Entertainment. It was released on the Wii U and 3DS in North America on November 13, 2012, and came out on the PC a week later – November 19, 2012. Curiously, this game was published by Nintendo in Europe, excluding the PC version.