Sssnake [Atari 2600] – Review and Let’s Play

sssnake

Besides Kangaroo, Sssnake was the other Atari 2600 game I used to take a break from the Sega Master System. It was developed and published by Data Age in 1982 and it wasn’t much fun.

I played as a big game hunter who had an unfortunate role reversal. Holed up in an Amazonian fortress, I navigated said hunter (represented by a lemon, fittingly) around the inside perimeter of his enclave while all manner of beasts attacked the outside walls. My range of movement was limited to a fixed track the hunter’s cluster gun resided on. Thankfully, the beasts posed no threat and served only as score fodder. Snakes on the other hand would slither along a predetermined path, occasionally entering the hunter’s fortress.

sssnake-wow
The rudimentary graphics abstracted much of what was presented on screen.

Although the rate of play gradually increased, the difficulty level was never much of a concern. Avoiding the snakes, the sole threat, was easily done since they never varied from their routes. The lack of difficulty meant obtaining a high score wasn’t anything to squawk about, let alone strive for. Speaking of limited variation, the entire game took place on the same unchanging stage, which fit with the backstory, but didn’t do much to keep me interested. Finally, movement was awkward due to direction limitations based around my position on either horizontal or vertical walls. It seemed like the game would’ve functioned better with paddle controllers, but that’s Sssnake in a nutshell. Had a few decisions gone differently, it may have turned out differently.

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