Why don’t I play MMORPGs? It’s a question that’ll come up in conversation every now and then, and one worthy of asking considering my soft spot for games like Final Fantasy XII and Xenoblade Chronicles, games which are essentially single-player MMORPGs. I know I’d love a game like Final Fantasy XIV, especially having watched my wife play it and witnessed firsthand the ludicrous amount of things to do and places to go. But that’s the thing. I know my completionist tendencies would require me to devote so much time to the game, time I’m sure I’d enjoy, but time that would be monopolized by a single game. I’d much rather experience a variety of diverse games. That’s the theory in my head, at least. And it sounds good, too, until a game like Fire Emblem: Three Houses comes along. Continue reading Fire Emblem: Three Houses [Switch] – Review
Tag Archives: 2019
Final Fantasy VII [Switch] – Review
Years after completing the previous entry in the series, and following its release for the Nintendo Switch and renewed hype for the upcoming PlayStation 4 remake, I’ve finally completed Final Fantasy VII. It’s hard to dispute the game’s status as the most popular Final Fantasy, and now that I’ve experienced it in full, it’s easy to see why. The game’s modern/sci-fi setting and appealing characters make for a more relatable experience than previous entries. The fundamental RPG gameplay is rock solid, and the Materia customization is addictively satisfying. Also, it didn’t hurt that this was the first entry to release with 3D visuals, or that the soundtrack was phenomenal. More than twenty years on from its debut, the game remains a standout entry in the series, and an enjoyable RPG in general. Continue reading Final Fantasy VII [Switch] – Review
Travis Strikes Again: No More Heroes [Switch] – Review
After completing Travis Strikes Again: No More Heroes, it’s apparent the game is just an appetizer, a taste of what’s to come for the cult favorite series. As a massive fan of the previous entries, this was a relief. Whereas those games were absurd, comically violent character action romps set in pseudo open world environments, the scale of this entry was decidedly smaller. It played like a straightforward beat ‘em up, and had more in common with Streets of Rage than the frenetic action of its predecessors. When the gameplay failed to captivate, as it often did, the trademark Suda51 kitsch succeeded. Despite a pared down budget, this was still a title with a vulgar script and memorable scenarios. Continue reading Travis Strikes Again: No More Heroes [Switch] – Review