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Mario’s Picross – Review

Mario really doesn't need to be present; Nintendo probably thought he'd sell a few copies though.

Nintendo’s two Picross games for the Nintendo DS (Picross DS and Picross 3D) easily top the list of great timewasters. In them, players use logic and a hint of math to fill in empty grids that then yield an image. They can take anywhere from a few seconds to a half hour depending on the size of the grid, and each game contains hundreds of puzzles. The ease of playing them and the sense of accomplishment fuels their drive to consume any of my free time.

Mario’s Picross was the original Picross game from Nintendo and it was released on the Game Boy in 1995. It’s also available as a downloadable on the Nintendo 3DS via its Virtual Console storefront. I recently picked it up, and as is always the case when I play one, it consumed my time and had me staying up late saying to myself “just one more” over and over.

Picross puzzles are grids of blank squares that need to be filled in. Beside each row and column are numbers designating how many squares are to be filled, and in what order. For example, imagine a 15 x 15 puzzle with a row that has the numbers 7 and 7 beside it. Because the row is 15 squares long, I know that the first 7 squares are going to get filled in, there’ll be a space, and the last 7 squares will be filled in. That’s an easy example because the numbers indicating how many squares to fill in total 15; 7+1 (blank space)+7=15. It gets trickier when a row or column has only a few filled in squares. In situations like that, players really have to examine other rows and columns and view puzzles in their entirety.

Notice the Egyptian-like pictures; it's as though Mario was an archaeologist.

In the Nintendo DS games, when I’d fill in squares, their corresponding numbers beside the row or column would become grayed out, making it easier for me to keep track of what I hadn’t done yet. This feature isn’t present in Mario’s Picross and it made solving puzzles not necessarily tougher, just a little more annoying. Another facet that hinders my play sessions is the size of the screen. If you don’t remember, the screen on the original Game Boy was tiny; it’s probably the reason I wear glasses today. I tended not to play Mario’s Picross for extended sessions to avoid eye strain. The screen is enlarged on the 3DS, I just wish you could distort the perspective to make it fit the handheld’s screen entirely. Still, Mario’s Picross is a great timewaster and a great game for just a couple of bucks.