Tag Archives: ms. pac-man

Pac-Man Championship Edition DX [PlayStation Network] – Review

Pac-Man Championship Edition DX

Last month, while grinding out weapon trophies in Uncharted 3: Drake’s Deception, I’d play Pac-Man Championship Edition DX as a palette cleanser. Much in the same way Ms. Pac-Man expanded upon the formula introduced by Pac-Man in the early 1980s, this 2010 release expands upon Bandai Namco’s 2007 original. That’s to say the changes, new maps and features, are minor but solid improvements on an otherwise fantastic game. When I focused solely on improving my score, I was able to lose myself to the mesmerizing flow of continually changing mazes and satisfying sounds of points racking up. These positive feelings were mired only by my desire to obtain the game’s trophies and subject myself to repetitious challenges. Continue reading Pac-Man Championship Edition DX [PlayStation Network] – Review

Namco Museum Vol. 3 [PlayStation] – Review

Namo Museum Volume 3

For all intents and purposes, this is a review of Namco Museum Vol. 3 for the PlayStation, bearing in mind I’ve played it twice for about an hour total. That being said, I’m confident in knowing what it has to offer based on prior experiences with most of the compiled games. After a fruitful evening of game hunting with a friend, this is the title I subjected us to. Well, that’s what he may describe the experience as but for me, someone who relishes the opportunity to play just about any game, it was an entertaining romp through the past. Considering this is a compilation that only contains six games, it proved to highlight a strong selection of Namco’s arcade lineage.

This, the third installment of the Namco Museum series on the PlayStation, was originally released stateside in early 1997. Most sources point to Now Production handling the development/porting with Namco publishing it here. As mentioned, six arcade games are included: Galaxian, Ms. Pac-Man, Pole Position II, Dig Dug, Phozon, and The Tower of Druaga. Most readers are likely familiar with all but the last two, but the weight is definitely carried by the headliners. Regardless, these are all arcade-faithful ports and the package is buoyed by a virtual museum to walk through, highlighting low resolution scans of the games’ original Japanese marketing materials (plus an entertaining introduction video!).

Namco Museum Volume 3 - Dig Dug
Dig Dug is a cute game with cute names such as Pooka and Fygar.

Of the games included, I’m most familiar with Ms. Pac-Man. That was one of the go-to Super Nintendo games in my household growing up. Heck, even my mom played it with us! She’s actually the reason we had it since she was familiar with the arcade release and knew it’d be more family friendly than say the copy of Killer Instinct that came bundled with our console. The version on display in this compilation is the arcade version, so it’s limited on features compared to the Super Nintendo port I’m used to. Nonetheless, Ms. Pac-Man is a riveting game with or without any bells or whistles. In fact, when my friend and I played, this game in particular sparked a bit of a high score competition.

I was first introduced to Dig Dug through its Xbox Live Arcade release, although I’ve played much more of the Mr. Driller series. A single-screen action game like most of the other games on this compilation, Dig Dug sees players assuming the role of the eponymous Dig Dug (also known as Taizo Hori) as he digs underground in order to defeat the wandering Pookas and Fygars. This can be easily done by exploding them with an air pump, although strategically dropping rocks on them can result in chained kills and extra points. Defeating them further down also yields more points. It’s a straight-forward action game but as described, there’s ways to wring strategic elements from the game to promote score-chasing.

Namco Museum Volume 3 - Galaxian
Galaxian was little more than a Space Invaders copy, although it laid the groundwork for the superb Galaga.

Galaxian is perhaps most succinctly described as a combination of Space Invaders and Galaga. It was, after all, Namco’s heavily inspired attempt at a Space Invaders game and the predecessor to the much improved Galaga. That’s not to say that this isn’t a worthy game in its own right. Namco took the Space Invaders formula and expanded upon it incrementally by designing more aggressive enemies… and adding color. Damn, Galaga is so much better… Destroying the waves of enemies still remains challenging but after the first wave, players will have seen pretty much everything they’re going to see.

Like Galaxian, there’s little to say about Pole Position II. It’s a solid racing game and it runs beautifully although nothing differentiates it from the hundreds of racing games available throughout the 1980s; it’s still a precedent setter. That leaves me with Phozon and The Tower of Druaga. This compilation represented the North American debut of Phozon as it never left Japan when it was released in 1983. I didn’t particularly care for it, although the pseudo-3D rendering of the antagonist looked good. Forgoing the game’s unique verbiage, players control an atom and collect drifting molecules aiming to recreate the shape displayed before each stage. A sole enemy is almost always present and a life is lost if it connects with the player’s atom. Essentially, recreate shapes while playing cat and mouse.

Namco Museum Volume 3 - Phozon
Phozon was a weird one, regardless of the two in the upper-left corner.

Finally, there’s The Tower of Druaga. From the title alone this one sounds epic and it was understandably inspired by Middle Eastern mythology. Controlling the hero Gilgamesh, players are tasked with rescuing Ki from said tower. This plays out across 60 floors of mazes with each floor hosting a locked exit, a key, as well as enemies and treasure. Again, this is a pretty straight-forward game whose difficulty continually increases. I wasn’t able to get too far into the tower but one tip I can share is to hold the attack button. With it held, Gilgamesh keeps his sword drawn and can walk into enemies to defeat them. A marked improvement on simply swinging the sword, trust me.

With there being so many Namco Museum titles nowadays, it’s hard to recommend this one over the more comprehensive collections for newer consoles. Still, at the right price, this is worth snatching up. I have multiple Namco compilations but $0.99 for a loose copy was too good to pass up. I will say I was surprised by the museum content, I wasn’t expecting that and don’t recall similar information in the newer compilations. And that darn introduction video really got me jazzed up too! If anything, I’ll keep my eyes peeled on the other PlayStation Namco Museum releases in the hopes of getting more of that content, if the price is right.

Lastly, here is a video that my friend and I recorded while playing this game. The best part by far is the Ms. Pac-Man competition which commences about halfway through and runs to the end of the video. It’s not very serious, but I still won, and that’s what counts.

Random Game #4 – Galaga [Xbox Live Arcade]

GalagaWhen you have a video game collection like mine, it can be hard to play all of the games. This is especially true when additions are made on an almost weekly basis. Still, I appreciate nearly every game I’ve accumulated for this reason or that. In the hopes of improving my writing through continuous effort and promoting ongoing learning of these games, I’m going to compose brief, descriptive articles.

Ever since I can remember, my dentist’s office has had a few arcade cabinets. Between them were the likes of Ms. Pac-Man, Centipede, and Frogger, but my favorite was Galaga. The others were awesome, but there was something about the space setting and the shoot ‘em up gameplay that drew me in, and continues to do so. The port for Xbox Live Arcade was the first time I owned a home version of the arcade classic. As best as I can tell, it’s an arcade perfect port with minimal bells or whistles. It’s also an easy 200 Gamerscore, not that that matters, or anything (maybe a little). It’s a fine version of one of the best and most influential arcade games of all time.

Galaga was originally developed by Namco released as an arcade game in North America in December 1981. This port was published by Namco Bandai Games on July 26, 2006. Outside of a Japanese release on the Wii’s Virtual Console, this is the only standalone digital release of Galaga on the seventh generation video game consoles. However, it was released on many Namco compilations, and that’s without a doubt the best way to own it.

Pac-Man and Galaxian [Atari 2600] – Comparison Review

Released a year apart from each other, it was enough time for Atari to redesign their box art template.

The Atari 2600 was host to plenty of arcade ports. None of them were able to 100% duplicate the original arcade game due to comparatively paltry processing power, but many were successful to varying degrees. Two games that well highlight the stark differences between landing on either end of the quality spectrum are Pac-Man and Galaxian. Ironically both of these titles are based on Namco arcade games.

The story behind Pac-Man’s development is an interesting one. Having previously obtained the rights to develop home versions of Namco’s arcade games, Atari sought to capitalize on the success of Pac-Man. Tod Frye, a programmer within Atari, was tasked with the game’s development, not with the most capable tools though; reportedly, rather than using a newer cartridge, one with more memory, his work was confined to the smaller cartridge to reduce manufacturing costs. This factor, along with the reduced processing power of the Atari 2600 compared to the Pac-Man arcade cabinet, compromised the game’s quality.

Pac-Man, fixing to eat some… fruit?

What Frye produced is totally playable, and resembles Pac-Man undeniably, but its differences are negatives. The maze is unchanging, the ghosts constantly flicker, they’re indistinguishable, the sound effects are grating, the game doesn’t have as good a sense of control over Pac-Man, and so on. It went on to be a great seller at the time (a whopping 7 million copies), but it’s a game that nowadays is best left for those with nostalgia or a deep interest in the medium.

Galaxian on the other hand was released a year after Pac-Man in 1983 on the newer, larger cartridge which provided more space for the programmers to work with. The improvements are night and day. Firstly, Galaxian resembles its arcade brethren to a striking degree (considering it’s a 2600 game). There’s a lot happening on-screen, the graphics are vibrant, and the action is smooth and brisk. Both games are of the score chase variety, but Galaxian is a more enjoyable experience thanks to its more appealing visuals and quality gameplay.

Now details surrounding Pac-Man’s development are well-known and easy to find, but not so with the Atari 2600 version of Galaxian. With some digging, I was able to find out that it was developed not directly by Atari, but rather by General Computer Corporation. GCC was initially a company that modded arcade games; in fact, they’re responsible for Ms. Pac-Man, not Namco! Anyways, Atari filed a lawsuit against GCC but later settled and began outsourcing projects to them.

Upon further digging I was able to determine that Mark Ackerman was the project lead for Galaxian and was assisted by Glen Parker and Tom Calderwood. Mark Ackerman also worked on the 2600 versions of Ms. Pac-Man and Moon Patrol before overseeing the development of a few Atari 7800 titles and leaving game development. Now a professor at the University of Michigan, I emailed Mr. Ackerman and got some feedback on Galaxian’s development.

The contrast between the graphical complexity and palette of colors between the two games is astounding.

Of note were a few programming tricks that resulted in a better game. Utilizing the random number generator from Donald Knuth’s The Art of Computer Programming resulted in smoother gameplay over Pac-Man. A more advanced algorithm was used to reduce the amount of flicker caused by movement – it definitely works! Lastly, Mr. Ackermen devised a way for eight characters to be displayed on screen when, technologically, the system wasn’t capable of displaying more than six. For this feat he was awarded a patent.

Bottom line is this: I wouldn’t be sad if I could only play the Atari 2600 version of Galaxian, not the case with Pac-Man.

Arcade Games at the Movie Theater – Cinemark Tulsa and IMAX

My girlfriend and I went and saw The Twilight Saga: Breaking Dawn – Part 1 yesterday and like we did when we saw J. Edgar, we played some arcade games afterwards. Considering we see movies fairly frequently, these articles will probably turn into a routine feature. We went to a different theater this time, specifically Cinemark Tulsa and IMAX which is very large, and yet their arcade selection was about the same as the other, smaller theater we went to previously.

The arcade games were in a separate room by the entrance and a smattering of people also entered after Breaking Dawn was over. I took a quick look around and from right to left I noticed Ferrari F355 Challenge, Ms. Pac-Man, Sunset Riders, The Fast and the Furious: Super Bikes, DDRMAX 2 Dance Dance Revolution 7thMix, Silent Scope, Terminator Salvation, Time Crisis II, Virtua Cop 3, The Fast and the Furious, as well as a few pinball tables, UFO machines, and of course, a change machine. The room was packed; Cinemark had a bunch of options.

I initially gravitated towards the Ferrari 355 Challenge machine because it had a cockpit and three TV screens providing a cool first-person view from the cockpit, but it was occupied. Second in line was Sunset Riders.

The three monitor cockpit version of Ferrari F355 Challenge. Image taken by Flickr user gggames.se.

I’ve heard positive things about Sunset Riders but have never played it. It’s a side-scrolling shoot ’em up set in the old west and as bounty hunters my girlfriend and I walked to the right and destroyed anyone who came between us and the wanted person at the end of the stage. The characters were really big and they were responsive, but jumping up to a higher level (balcony of a building) was hard to pull off. A few stampedes happened and we had to run on top of cattle to survive. The first one caught us off guard, but these were fun to survive. We could pick our character and depending on who we picked we used either a revolver or a shotgun; I preferred the shotgun because of the bullet spread.

Facing off against the first boss of Sunset Riders solo.

Next up was DDRMAX 2 Dance Dance Revolution 7th Mix. We played three songs on easy and had a blast, although we both agreed that next time we play DDR, we’ll play on a tougher difficulty. The songs were crazy, like a group of Japanese girls picked European dance songs and sped them up, I liked it. I found myself not only hitting the pads when I was required to but dancing along to the beat to keep up with the song. We tried to play Virtua Cop 3 next but it didn’t work. Unfortunately I found this out after I inserted money.

I liked the selection of games Cinemark Tulsa and IMAX had. There was a good selection of games to play (light gun games, racing games, DDR) and a few alternatives like the pinball machines. I’d like to return with a friend and play through Sunset Riders to say I’ve played through an arcade game, but that probably won’t happen for a while.

cinemark tulsa and imaxdance dance revolutionddrmax2ddrmax2 dance dance revolution 7th mixsilent scopesunset ridersterminator salvationthe fast and the furious: super bikesthe twilight saga: breaking dawn - part 1time crisis iivirtua cop 3

Beginnings

Before I dive into blogging I think an introductory post would be ideal, just so you, the reader, can get a handle on where I’m coming from when I talk about games. I thought this would be cool to do as a post rather than just stick it in the about section.

My first gaming experience was Christmas 1995. My parents bought me a Super Nintendo that came bundled with Killer Instinct. I was only six at the time and having never played a video game before, I just mashed buttons. I remember my mom being distressed about how bloody it was and wanting to sell it, even up until middle school; I also remember my uncle coming over and playing against me. I played a lot of games on the SNES and remember going to Blockbuster all the time and renting games, even searching years afterwards trying to buy the games I used to play. When I think of playing the SNES back then, these are the games I remember: Donkey Kong Country 2: Diddy’s Kong Quest, Family Feud, Goof Troop, Killer Instinct, Kirby Super Star, Ms. Pac-Man, NBA HangTime, Space Invaders, Super Star Wars, Tetris 2 and Top Gear.

My next system was the Game Boy Pocket which I received for my birthday in 1996 of 1997. All I had for it was Black Bass Lure Fishing and I really loved the game, it probably fueled my interest in fishing. It was my only game… until Pokemon Red and Blue came out. They were all the rage at school; the games, the cards, the TV show; I had to get a copy. Around this time I also bought a Game Boy Color, which I think I bought them both in the same trip, so this must’ve been late 1998 or early 1999. Pokemon games were really the only video games I cared about at the time and it was really all I had a Game Boy for. All the Pokemon I played shaped my interest and love for RPGs and I am still a Pokemaniac, though not as much as I used to be. Of course when Gold and Silver came out I had to get one of those as well. Even now I only own seven Game Boy Color games and four of them are Pokemon games.

Moving onwards, my next system was a Nintendo 64. My parents got this for me during Christmas 1998 or 1999. I got Mario Kart 64 and Star Wars: Rogue Squadron with it as well. My sister and I played lots of Mario Kart 64 and I played lots of Rogue Squadron. During this time I still rented a lot of games from Blockbuster and I remember renting a few but I don’t remember them well. I remember my first experience with GoldenEye 007 at a cousin’s house and playing N64 games at another cousin’s house. I played soccer all the time at this point and that was my focus along with Pokemon games, but towards the end of the N64 I started to get more into games. The games I really remember playing during this period are: 1080 Snowboarding, GoldenEye 007, Mario Kart 64, Micro Machines 64 Turbo, Paper Mario, Pokemon Stadium and Star Wars: Rogue Squadron.

I’m going to say the next system I got was the GameCube. My parents got it for me for Christmas 2001 along with Star Wars Rogue Squadron II: Rogue Leader. I loved Rogue Leader and was amazed by the graphics but didn’t know what a memory card was so I had to buy one a week or two later. The next game I got was Sonic Adventure 2: Battle and it’s one of my favorites on the system. Early on during this period was when I stopped renting games, I did rent a few for the GameCube but that was it. I also bought a Game Boy Advance in 2002 for Golden Sun and is just strengthened my burgeoning interest in video games. During this console cycle is when I became “hardcore” into games. I started reading gaming magazines often and browsing the internet. I’d have to say the GameCube is one of my favorite systems mostly because it’s the system I started to care about games on.

I won’t delve any deeper as this is already pretty long and it just gets more convoluted from here on out. I will mention I started to get into retro games around the GameCube era as I purchased an NES and Intellivision from garage sales as well as bought a PS2 and many other retro systems; this is really the period when I started to become a collector and an avid gamer.