Tag Archives: rayman

Red Steel [Wii] – Review

Red Steel - Wii - North American Box Art

Craving another Wii game following the completion of Kirby’s Epic Yarn, I turned to Red Steel, for some reason. Up until recently I’d never even tried it, but as one of the most publicized games in the lead up to the launch of the Wii, I’ve long been familiar with it. The trailers from that era, with gratuitously animated actors showcasing the capabilities of the system’s unique controller, are hilarious, and Red Steel’s are some of the best. There are a handful of these pre-release trailers floating around, and while they showcased how you interact with the game pretty accurately, they’re just so over the top. When the actors mimic their avatar taking cover by jumping behind furniture themselves, or pause to eat sushi while strolling through a sushi restaurant in game, I mean, c’mon.

This one, apparently from E3 2006, is especially novel now that I’ve completed the game, as it seems like it may be an original proof of concept trailer. First off, the visual fidelity is much too good; richly detailed environments and impressive character animation give off the aura of a pre-rendered trailer rather than actual gameplay. Then there’s the fact the actor is using what appears to prototypes of the Wii Remote and Nunchuk. And, of the scenes portrayed, I believe only one appears in the final product. The three other trailers I’m familiar with were clearly produced closer to the game’s launch, and one of them even serves as the game’s attract mode. They retain the exaggerations of the first trailer, with interstitial gameplay sequences lifted directly from the released game. Continue reading Red Steel [Wii] – Review

Random Game #36 – Oscura: Second Shadow [Android]

OSCURA_SS_logo

When you have a video game collection like mine, it can be hard to play all of the games. This is especially true when additions are made on an almost weekly basis. Still, I appreciate nearly every game I’ve accumulated for this reason or that. In the hopes of improving my writing through continuous effort and promoting ongoing learning of these games, I’m going to compose brief, descriptive articles.

Oscura: Second Shadow is a game I have yet to play. Like most of the games I have for Android or Steam, this one was acquired through a Humble Bundle, and remains untouched. Instead of personal experience then, I can only write about what I know of the game through quick research. Fortunately, the game’s website has a press kit that filled me in. The game takes inspiration from platformers from the 1990s, specifically the Super Mario and Rayman series of games. Stylistically, much inspiration is drawn from Tim Burton’s repertoire, and I’d also say Limbo. I’ll have to give it a shot sometime to see how it handles on a touch-based device, as I’ve not had much good things to say about platformers on such devices.

The game was developed by Ole Alfheim in conjunction with Chocolate Liberation Front. It was published by Surprise Attack Games, initially on iOS on June 26, 2014 and two months later (August 26, 2014) on Android. Per the game’s press kit, Ole appears to be an Australian and the brains behind this game and its predecessor.