Tag Archives: resistance 3

The Box Art of the Resistance Series

I really like video game boxes. Barring any previous knowledge about a specific game, they can make or break an impression. Having edited a lot of information on Giant Bomb in the past and thanks to my general encyclopedic tendencies to research video games, I enjoy seeking out the different covers that were used for video games in regions other than the United States. The Resistance series has had many variations for the primary trilogy, and even for the two handheld games, that I want to post about.

This is a game you can judge by its cover.
This is a game you can judge by its cover.

The series’ initial release was a fairly standard first-person shooter and it’s box art isn’t eye-catching. It’s grayish palette is boring, and then you notice that isn’t a human skull. One thing that I really like about the series’ logos, is the use of landmarks related to the game’s setting. In this incarnation, Big Ben (officially known as Elizabeth Tower) defines the A. With the exception of various rating labels, this box art was used in all regions.

Grrr, me gruff man with weapon on video game box.
Grrr, me gruff man with weapon on video game box.

Resistance 2 saw Insomniac Games adopting the “scale and Hale” approach, and it most definitely traded on a larger scale and included more depth to Nathan Hale than Fall of Man. The box art is fairly representative of this although some might say it’s a little generic thanks to the image of Nathan brandishing a gun. The background conveys a lot on the flip side. For this release, the Golden Gate Bridge defines the A.

Insomniac released a few alternate covers through the PlayStation Blog, this was the first one.
Insomniac released a few alternate covers through the PlayStation Blog, this was the first one.

A few alternate covers were released through the PlayStation Blog for fans to print off and replace the original Resistance 2 cover if they desired. The first one didn’t alter much. It features a zoomed in Nathan, perhaps better conveying his Chimeran traits visible by his eyes.

This was the second alternate cover released through the PlayStation Blog.
This was the second alternate cover released through the PlayStation Blog.

This is the second alternate cover released through the PlayStation Blog and I really like it! I think it’s more eye-catching than the cover used and foreshadows the duality in Nathan’s half-human, half-Chimeran traits. This is also true for America, before and after the Chimeran invasion.

Japan's box art for Resistance 2 removed Nathan and piled on the Chimera.
Japan’s box art for Resistance 2 removed Nathan and piled on the Chimera.

Finally, Japan received a different box art for their release of the game.This one conveys a little more of the futile nature of the human-Chimeran conflict that I surmised present in the game’s narrative.

Olly Moss' artwork is fantastic and it's too cool that he was commissioned for this game.
Olly Moss’ artwork is fantastic and it’s too cool that he was commissioned for this game.

And with Resistance 3, Insomniac and Sony went a completely different direction. Without a doubt, it’s more “artsy” than any other Resistance cover. A visit to Olly Moss’ website proves he has a definitive style that harkens back to periods past, and his design was somehow fitting for the final game in the trilogy. Defining the A this time is the Statue of Liberty.

For the trilogy compilation, Olly's artwork was utilized again.
For the trilogy compilation, Olly’s artwork was utilized again.

There have been two compilations of the series thus far. A dual pack release that bundled the first and second games together and an actual compilation that featured all three games. The North American box art isn’t really noteworthy. it features the basis of Fall of Man’s box art with some stickers stating what it is. This cover however was utilized for Europe and Australia and is much, much cooler.

The two differing box arts for the PSP game.
The two differing box arts for the PSP game.

The first spin-off for the series was Resistance: Retribution for the PlayStation Portable. From most accounts, it’s a stellar game that isn’t as hindered by the PSP’s lack of a second analog stick. I haven’t played it myself, although I’m looking forward to it. Both covers feature the Eiffel Tower prominently. The left-hand box art was used in America and Japan and is similar to the second game’s while the right-hand one was used in Europe and Australia and reminds me of Japan’s cover for the second game. With this title, the Eiffel Tower defines the A.

Wow Japan, very cool!
Wow Japan, very cool!

The most recent, and likely final, game in the series is Resistance: Burning Skies for the PlayStation Vita. It was generally received negatively,  but I’m still moderately interested in it. The North American and European cover implies a violent end for the Chimera in question while also highlighting the occupation of the protagonist. The Japanese box art is oddly colorful and I’m really drawn to it. Defining the A for the final time is Tom Riley, the game’s firefighter star.

The series has had a fair amount of diversity in the various covers but one thing always remained constant: Chimera. Dead or alive, they were always present.

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Resistance 3 [PS3] – Review

Olly Moss' artwork is fantastic and it's too cool that he was commissioned for this game.
Olly Moss’ artwork is fantastic and it’s too cool that he was commissioned for this game.

Resistance 2 was epic. Nathan Hale’s final effort to save humanity was a roller coaster ride that took me to interesting places throughout the United States and pitted me against enormous Chimera. I don’t think the boss battles can be compared to anything another first-person shooter has included, before or since the game’s release. At the end of it all though, it was pretty shallow. For all the major fiends that were defeated, for Nathan Hale’s sacrifice, did humanity gain any ground against the Chimera? They didn’t really, and I’d like to think Insomniac Games was presenting players with the reality that it was a hopeless conflict for humanity.

Although he wasn't fleshed out in the previous game, Joseph is more of a character than Nathan Hale ever was.
Although he wasn’t fleshed out in the previous game, Joseph has more depth than Nathan Hale ever did.

Four years later humanity is still around, but surviving in small communities around the world. The Chimera are in control and terraforming the planet into a frigid wasteland. After killing Nathan Hale, Joseph Capelli wished to ride out the last days of humanity not sacrificing his in futile battles. After accepting the cure for the Chimeran virus living inside him, he settled down in Haven, Oklahoma with his wife and son. He’s a man that doesn’t want to fight anymore. However, when Fyodor Malikov comes knocking with a plan to prevent the Chimera from terraforming the planet though, he accompanies him to New York City at the behest of his wife.

In their cross-country trip, they bump into other communities of people surviving as best they can. They reach St. Louis by boat and encounter an ingenious group of fighters holding their own. After taking it to the Chimera to gather parts for an aircraft, they fly to Pennsylvania. Here, Joseph and Dr. Malikov meet with a religious community that considers the gargantuan Chimera living inside the nearby coal mines Satan. The last community they come upon before reaching New York City is a nightmarish group of prison inmates that usurped control of Graterford Prison near Philadelphia. The worst of humanity is brought out in this section and Malikov meets a gruesome end.

Despite the loss of Malikov, Joseph’s trip to New York City results in closure for the series. He’s not successful in eliminating the Chimera, but with the blow that’s dealt, it’s possible to imagine a scenario where humanity has a chance, and Insomniac bows out with messages of hope over the credits. I think the underlying message of Resistance 3 is very strong, and it’s that we’ll be just fine as long as we help each other out. It’s a theme that appears multiple times throughout the game and it’s apparent through Joseph’s actions with the people he meets and on the radio programs that play for the ears of the survivors.

The Chimera fight against their Cloven offshoots quite frequently this time around.
The Chimera fight against their Cloven offshoots quite frequently this time around.

Much to his chagrin and my enjoyment, Joseph needed to take up arms once more. At his disposal was the most diverse suite of weapons in the Resistance trilogy. This was the first time where I truly felt Insomniac’s penchant for weapons really showed. Of particular note were the Mutator and Cryogun. The former shot out globs of fluid containing highly infectious strains of the Chimeran virus. When struck by it, targets would succumb to explosive pustules that would form on their body. Secondary fire emitted a gas cloud that would have the same effect. The latter was succinctly described on the Resistance Wiki as a flamethrower that used ice instead of fire. This primary fire was aided by a secondary fire that burst out a shot of air strong enough to break frozen enemies into hundreds of tiny fragments.

Forgoing the two weapon limitation that was present in Resistance 2, this game returned the personal armory that players had in Fall of Man. What this meant was access to every weapon Joseph had come across. This freed me up to fight how I wanted to instead of according to the designers’ placement of weapons, which admittedly, I thought was well done in the previous game. New this go around was the upgradeable nature of the weapons. Each weapon could be upgraded twice and doing so strengthened them or added additional functionality. It was a simple system that leveled up weapons according to their use, but it was something to consider while playing.

Another gameplay mechanic that receded to the way Fall of Man did things was the health system. Joseph was no longer a Sentinel so it made sense that he wouldn’t be able to regenerate Health as Nathan did in the previous game. Instead, he had a finite amount of health that could be replenished with health packs. I’m not as up in arms about this health system as I was when I played Fall of Man though. I did think this game was much tougher than Resistance 2, and towards the end, I did have some difficulty with specific waves of enemies, but thanks in part to the frequent checkpointing, it wasn’t as infuriating as the original game.

Although there's less of an emphasis on scale, there are still behemoths wandering about.
Although there’s less of an emphasis on scale, there are still behemoths wandering about.

Resistance 3 concluded the trilogy with open-ended closure. I was satisfied with the ending and appreciate that much about how humanity continues to deal with the Chimera was up to my interpretation. That a first-person shooter had such a clear, positive underlying message was a good thing I believe. Viewed at any scale – a neighborhood, or a country – we need to help each other out to survive and thrive. Then again, this was a seriously violent shooter with a positive message so take that as you will. Although Resistance 2 will probably go down as the most memorable game in the series, I’d probably say that this was the best. It had the strongest narrative of the three, the most interesting characters, and the best combination of gameplay and systems.