My Nintendo Picross: The Legend of Zelda: Twilight Princess [Nintendo 3DS] – Review

my nintendo picross...

The demise of Club Nintendo, the decade-old loyalty program, was a sad moment for fans of the Big N. It’s made worse by the fact that the successor program, My Nintendo, offers chintzy rewards and a distinct lack of physical products. Well, save for one. As Stephen Totilo highlighted in a recent Kotaku article, My Nintendo Picross: The Legend of Zelda: Twilight Princess, a digital 3DS game, is available to those who have accrued 1,000 Platinum Points through My Nintendo. In his story, he articulated the simple, yet tedious process, of earning these points. Seeing as I’m such a big sucker for both Nintendo and Picross, I followed his lead and got the “free” game.

Honestly, there’s not much to say. It’s a relatively small collection of Picross puzzles designed around The Legend of Zelda: Twilight Princess, or rather, Zelda iconography in general. In this regard, it’s reminiscent of the Picross NP releases for the Nintendo Power Super Famicom peripheral, which featured puzzle designs based on Nintendo games, or the more recent Pokémon Picross.

Besides a selection of standard Picross puzzles, there’s an equal number of Mega Picross puzzles. These are a challenging complement to the standard puzzles, but they use the same designs. The difference is the clues include combined Mega sections, which overlap two adjacent rows or columns. Additionally, there’s a third puzzle type. Well, kind of. The Micross puzzle was a large image, consisting of about forty smaller 10×10 puzzles. Not an innovative spin on the time-tested formula per se, but something else to do nonetheless.

Here’s an example of the same puzzle in standard and Mega form. The clues in the Mega variation are a little more obtuse.

And that sums the game up pretty well: something to do. Having played many different types of nonogram games, this one didn’t light my fire. There’s nothing wrong with it; the touch-screen controls are an ideal match for the gameplay, the puzzles ramped up in difficulty quite nicely, and I enjoyed listening to the Zelda tunes throughout my twelve hours with the game. I will say, I did miss the auto-complete feature from Konami’s Pixel Puzzle Collection, but I can say that about every Picross game now… No, this was a cerebral timewaster that was well worth the trouble to get it.


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