Tag Archives: gyruss

The Top 10 Games I Played in 2014

TopGames2014In keeping with tradition, I’m going to forego writing a best-of list, just like I forgot to do in 2012. Scratch that, I mean I’m going to simply order these games alphabetically instead of ordering them. This list is very Wii U heavy, which makes sense as I purchased the system shortly after Mario Kart 8 released. It was the straw that broke the camel’s back in the sense that there were plenty of titles available and coming soon that I wanted to play. And of course, this list is diverse with older games as I usually don’t play many new titles. In that regard, this list is unlike any other I’ve constructed.

Bayonetta 2 – Now this is a video game. Platinum Games, Sega, and  Nintendo expanded upon the formula of the original by blowing it out of the water. This was easily the most fun I had playing a game by myself this year.

Castlevania: Lament of Innocence – I’ve been a big fan of the series since playing Aria of Sorrow but this was my first foray into a 3D entry. I did’t think the game was outstanding, but the focus Koji Igarashi and his team had was. An enjoyable action game.

Eternal Darkness: Sanity’s Requiem – The same can be said for this game – that I didn’t find it to be outstanding. It just hasn’t seemed to age super well. Still, this was a fun game to play through with a friend and I’m glad to finally check it off my backlog.

Gyruss – With this game, my friend and I had a great high-score competition going that stretched from late 2013 into early 2014. We had long breaks in between, but the rivalry was fierce. The game and our rivalry was a great example of the Golden Age of Arcade Games.

Mario Kart 8 – This was the game that pushed me over the edge on the Wii U and what a game! If it’s not my favorite in the series, it’s easily #2, right behind Double Dash. A great selection of courses, great DLC, and solid online wooed me in the early days with my new system.

New Super Luigi U – This was another early adoption title that wooed me. I played through the entirety of this in co-op, and it was such a pleasurable experience. A great blend of traditionally designed platforming stages, with super tough requirements, and fun implementation of the Wii U Gamepad.

Pokémon Emerald – I limited myself to one Pokémon game, so despite the more traditional Platinum, HeartGold and the less traditional XD: Gale of Darkness, Battle Revolution, Ranch, and Trozei, I chose this. Having skipped this game in its time, I was excited to revisit Hoenn and see the things I missed out on.

Scribblenauts: Unlimited – My friend and I haven’t beaten this game. We’re maybe halfway through it. Still, the amount of fun we had brainstorming ridiculous creations was probably the most fun I had with a video game all year. Highly recommended.

Super Mario Bros. – I mean, come on. This game is legendary. I finally beat it this year after many attempts and the assistance of my friend. What a sense of accomplishment afterwards! Talk about checking something off of a backlog, this is more like a bucket list item!

Super Smash Bros. for Wii U – What a stupid name. Still, this is such a highly refined, balanced game with enough content to keep me content for years. Rest assured, I will play this game until its successor comes out and it will be in the mulitplayer lineup that long too.

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The Box Art of Gyruss

I’m going to skip over posting about the box art for Pokemon Colosseum as there wasn’t much difference between the various regional releases. Gyruss on the other hand, so a handful of releases in the early eighties.
Gyruss - ColecovisionParker Brothers published the early home versions and used the above box art for these releases. Those looking to play a home conversion of the Konami arcade shooter were in luck if they owned an Atari 2600, 5200, Coloecovision, Atari 8-bit computer, or a Commodore 64. The cover depicts a triangular space station. Perhaps these are the satellites that surround the power-ups in the game?

Gyruss - NESThe next set of home conversions came courtesy of Konami themselves. Released for the Famicom Disk System in Japan and the NES here in America, this box art evoked the stage progression of the game. Many planets are ahead of our starship pilot and there’s even the attention to detail noting the tubular nature of the gameplay. Very impressive! The FDS box art is practically the same and can be seen as the featured image to this post, kind of.

And that’s pretty much it for home conversions of Gyruss. It has been featured on a few arcade compilations published by Konami, but they don’t do those too often. Beyond those, it was released onto Xbox Live Arcade very early in the Xbox 360’s lifespan. This was a pure emulation of the original arcade game with little distinguishing features. Gyruss appears to be a game that hasn’t won over a lot of people. Regardless, it’s a stupendous golden age arcade game.

Gyruss [Arcade] – Review

Having grown up in the 1990s and 2000s, I didn’t really have the opportunity to spend time at an arcade. When PJ Gamers opened up in Broken Arrow, Oklahoma and did so with dozens of arcade cabinets, I was excited. More so than any other, Gyruss has captivated me. It’s a 1983 space shooter emulating the gameplay styles of Galaga and Tempest, in fantastic fashion. Besides featuring pure gameplay that’s so common in most arcade classics, a high score competition between my friend and I has kept me hooked.

Blasting that orange sphere granted the double blaster power-up.
Blasting that orange sphere granted the double blaster power-up.

Controlling a spaceship and having it revolve around the screen in a tubular manner took some getting used to. The spaceship mirrored the position of the joystick, which I haven’t experienced too often. Likewise, the waves of enemy spacecraft entered the screen any which way across the twenty unique stages. There were enough enemy types and wave formations to keep the game fresh and the sole power-up was fun to obtain, and definitely worthwhile. Another holdover from Galaga were the challenging stages breaking up the pace. Memorization proved to be influential in succeeding, but so too were quick reflexes and calmness.

Blasting an enemy wave early on.
Blasting an enemy wave early on.

Having spent enough time learning the gameplay and adapting to the rule set, success was ultimately, in my hands. After a month or so, my friend still reigns supreme with a score only 10,000 or so more than 200,000 odd points. I’ve lost the fire to try multiple times a week, but I do give it a shot every time I visit PJ Gamers. Gyruss has tuned into one of my favorite arcade games and I believe it to be incredibly indicative of the golden age of arcades. This, because of its pure, simple gameplay and rule set and its emulation of the pioneers that came before it. Ironically, these elements make it feel unique, while still feeling so similar to its golden age contemporaries.