When I was bored at work earlier today I realized my only obligation on Halloween this year is school, and that’s only until noon. Seeing how I live in a rural area and I don’t get trick-or-treaters, I’ll have the rest of the evening to myself, and probably some friends. Naturally, I began concocting a list of Halloween related games I could potentially play.
The first on my list, and one I will definitely play is Batman: Arkham City. Primarily because Calender Man hinted that I should visit him on Halloween, but also because dressing up as a superhero is commonplace on Halloween.
Castlevania. I’ll probably have nothing better to do on Halloween so I might as well play a game in this great series and slay Dracula.
Condemned: Criminal Origins. A really good game.
Costume Quest. I actually don’t have this, but it’s onlya download away. This role-playing game came out last October and features a group of children trick-or treating. A solid title from the well-regarded studio Double Fine Productions.
Dracula Unleashed. Or perhaps any other “spooky” game on the Sega CD like Night Trap, Mansion of the Hidden Souls, Mary Shelley’s Frankenstein, or Bram Stoker’s Dracula.
Eternal Darkness: Sanity’s Requiem. I’ve always wanted to play this game and this is the perfect excuse to pick it up.
Fester’s Quest. This NES game has players controlling Uncle Fester from the TV show The Addams Family. Scary indeed.
Geist. This poor GameCube first-person shooter might just be at the right place at the right time this Halloween.
Grabbed by the Ghoulies. More ghosts?
Illbleed. This Dreamcast game seems really strange.
Juggernaut. Speaking of strange, this PlayStation adventure game is off the charts.
Left 4 Dead. What list of Halloween related video games would be complete without Left 4 Dead, or any other game featuring zombies.
Mighty Morphin’ Power Rangers. Playing the full-motion video Sega CD game would remind of my youth in the 1990s, and it’d be the perfect excuse to write about one of my favorite Sega CD games.
Overblood. This Resident Evil clone has a soft spot in my heart, just like another spooky PlayStation video game: Space Griffon VF-9.
Resident Evil. Any game from this survival-horror series would be right at home on Halloween.
Shadowgate. A spooky point-and-click adventure game perhaps?
The Simpsons: Night of the Living Treehouse of Horror. I received this poor Game Boy Color platformer for my birthday one year and never progressed far in it.
Gears of War 3. The final game in the trilogy has been out for a few weeks now and it’s fantastic. It was developed by Epic Games and published by Microsoft Studios on September 20, 2011. The final game in the trilogy brings closure, has an astounding amount of content, and retains the solid gameplay that the series is known for.
Being the third game in a trilogy, Gears of War 3 was scheduled to close the series, and there is closure! I played the co-op campaign with my friend over a few days. We tried to stick to completing one act a day, but after completing the fourth act we decided to go ahead and complete the fifth and final act. They varied in length, but they were all about two hours, which was excellent for the way we played the game.
Set a year or two after Gears of War 2, the campaign revolved around Marcus Fenix finding his father who was previously thought dead. His father probably has a way to destroy the locust and lambent that are plaguing Sera, hopefully saving humanity. But, Marcus and crew have to figure out where he is and how to get there. Their path takes Marcus and his allies through a lot of locales, but as has been the case with the previous games, most are destroyed cities. There were a few memorable environments that broke with tradition however, and for the first time in the series, I felt like there was a broader color palette in the game; rather than a muddle of grays.
Mentioning memorable environments reminds me of a memorable moment in the game. About halfway through the campaign, there was a very serious moment that affects the rest of the game. It was especially serious having played through the entire trilogy and developing a sort of affection for the series. This moment was tonally very different from the usual bro-like mentality of the series and it was handled phenomenally.
So Marcus and crew go through memorable (and sometimes different) environments and there is a special moment about halfway through the game, but what about the ending? Well I found it satisfying. I’ve heard people complain about unanswered questions and I honestly wonder what they’re referring to. That doesn’t mean I can’t gin up some questions because I can, but if I wanted to know the answers to my questions, perhaps they could be answered in the Gears of War books, I don’t know. I do know that the Gears of War trilogy revolved around Marcus Fenix attempting to save humanity, and in that regard, Gears of War 3 brings definitive closure.
After completing the campaign, my friend and I have focused our attention to horde mode. Originating in Gears of War 2, I didn’t play much of it back then, but I do know things have changed. The basic premise is the same: enemies attack in waves and the players try to survive as long as possible and rack up points for kills. We could also install traps that would damage enemies, decoys to distract them, and many other helpful tools.
Besides just racking up points, money is now an issue in horde mode. Those traps, decoys, and other miscellaneous helpful tools cost money, which is received for fulfilling special tasks, by killing enemies, and at the end of each wave. As my friend and I played we each had our own favorite tools to purchase. I liked spike strips and traps that would damage and slow down our enemies while he loved installing turrets. All of these tools were divided into categories that would level up and allow us access to better tools, cheaper tools, whatever.
Besides the inclusion of money and the tools that brought along, horde mode now features a boss wave every tenth wave. The bosses were randomly picked and they were much tougher than the standard enemies. We saw many different boss waves as we continually died on wave 30. We preferred fighting against the Brumak because he was so large and slow, but we rarely saw him. We went up against a small Corpser often, as well as a few lambent Berserkers, our least favorite. It wasn’t just the bosses we’d have to fight on these waves though; there’d be plenty of small and medium tier enemies too that could prove troublesome if we didn’t manage them.
There is a new mode similar to horde mode called beast mode. We haven’t played this yet, but from the descriptions I’ve heard it sounds like a cross between horde mode and the multiplayer from Left 4 Dead. Instead of playing as the humans, in beast mode players play as the locust and the lambent. There are only 12 waves in beast mode (compared with the 50 in horde mode) so I don’t imagine it’s structured in the exact same way. I assume we get to pick who we play as because there are many types of different enemies.
Now onto the versus mode. While I personally like the series for the campaign (co-op specifically) a lot of people pick the game up just for the multiplayer and this time around it’s sucked me in more than it has in the past. There is a good selection of modes and maps in the multiplayer as well as the ability to play locally with a friend or bots. A lot of the modes are common to third-person and first-person action games; team deathmatch, king of the hill as well as other familiar modes are present so it’s easy to jump in, with practice at least. I feel like there’s a relatively high learning curve in the multiplayer, but playing locally is good practice.
That’s basically versus in a nutshell. I’m really not all that into versus multiplayer myself, but I’ve had a bunch of fun with the game. It’s definitely way better with people you know. My friend and I have played a bunch of the local multiplayer. We stick to team deathmatch and load it full of bots on the highest difficulty, although they’re still really dumb, sometimes allowing the opposite team to heal themselves. But we have found it to be very competitive between the two of us; keeping track of matches, and games, and the overall sets; it’s very entertaining.
As far as the gameplay is concerned, Gears of War 3 is simply more Gears of War. There are minor differences and refinements but it’s more of the same and that’s just want I wanted. The shooting was solid and the weapons feel much more unique than they ever have. The campaign was lengthy and satisfying, and I didn’t even mention competing for scores and playing with mutators in arcade mode or the four-player co-op! The multiplayer modes are plentiful with a variety or competitive and co-operative options, and the number of unlockables and achievements will keep people busy for a very long time. Gears of War 3 is a fantastic action game.