Developed by Crispy’s, a seemingly now defunct developer based in Tokyo’s Chūō ward, Tokyo Jungle was published for the PlayStation 3 on June 7, 2012, with western releases following in September of that year. The middle release of their output, it followed MyStylist, their self-described “fashion life support tool” which remained exclusive to Japan following its February 2008 release for the PlayStation Portable. And to my knowledge, their 2014 endless runner Short Peace: Ranko Tsukigime’s Longest Day, made in collaboration with Grasshopper Manufacture, remains their last published work. Oh, and they also revamped Tokyo Jungle for mobile devices and the PlayStation Vita, although that version is shamefully unavailable to play anymore.Continue reading Tokyo Jungle [PlayStation 3] – Review
After beating Suikoden, the thought of jumping right into Suikoden II left me salivating. That game’s status as the best in the series, and one of the best JRPGs of all time is pretty much universally agreed upon . But, I slowed my roll. Typically, I sandwich a few shorter games in between playthroughs of role-playing games, considering they generally take thirty hours to complete, at a minimum. After all, I’m a grown-ass adult, with grown-ass adult responsibilities, so I don’t have the time to just sit around playing video games all day. Rest assured though, they do occupy way too much of my thoughts.
Anyways, collecting myself, I laid out the three games I’d be playing. The futuristic, yet mechanically ancient first-person shooter Codename: Tenka wasn’t a total bust, but after a couple of hours, I couldn’t justify playing it anymore. In contrast, the one-of-a-kind insect simulation Mister Mosquito only took a few hours, and was right up my alley. Finally, there was Mars Matrix. Spurred on by intriguing compliments delivered by Brandon Sheffield on Twitter (that I can’t seem to find now…), and the realization of how much the Dreamcast version sells for in the secondary market, I figured I ought to give it a shot, or a second one, since it turns out I played it back in 2011, an experience I’d all but forgotten about.Continue reading Mars Matrix [Dreamcast] – Review
The middle class Japanese family just couldn’t catch a break in the late 1990s and early 2000s, could they? Besides having to deal with the economic ramifications of the Lost Decade, many were put in situations that caused them to risk life and limb. Take the Tanamatsuri family, as highlighted in Incredible Crisis. On a very special day – grandma’s 80th birthday – the family had to deal with all manner of ludicrous obstacles. Their day-to-day routines were interrupted by snowboarding bank robbers, kaiju teddy bears, and so many sinking boats. Other families had their interpersonal relationships put to the test, such as the Yamada family. In the particular summer highlighted in Mister Mosquito, they were plagued by the eponymous bloodsucking pest. For them, he brought about more than itchy bites; he nearly tore the family apart!Continue reading Mister Mosquito [PlayStation 2] – Review