Exclusive to the Xbox 360, F.E.A.R. Files is a compilation of Extraction Point and Perseus Mandate, the two expansion packs for the horror-themed first-person shooter F.E.A.R. First Encounter Assault Recon. Unlike the original game, which was developed by Monolith Productions, these expansions were handled by the now defunct TimeGate Studios, based out of Sugarland, Texas. Extraction Point debuted on PCs in October 2006, a year after the base game. It picked up immediately after the end of F.E.A.R., directly continuing the story of the Point Man, that game’s protagonist. Perseus Mandate followed in November 2007, releasing simultaneously on PCs and the Xbox 360. The exploits of a separate F.E.A.R. team, acting concurrently with the Point Man’s, were detailed in this expansion. As was the case with the base game, it was ported to the Xbox 360 by Day 1 Studios and published by Sierra Entertainment.
Continue reading F.E.A.R. Files [Xbox 360] – Review
As I mentioned in my review of Rain, one of the reasons I decided to play that game was my thinking it may tie into the Halloween season. My preconceived notions were that it dealt with ghosts, but that wasn’t the case. It did turn out to be a little spooky, but the other game that made my shortlist was a lot spooky. F.E.A.R. First Encounter Assault Recon was that game. Continue reading F.E.A.R. First Encounter Assault Recon [Xbox 360] – Review
Half-Life is a game I’ve probably started a half-dozen times, yet never completed. It was one of the first video games I owned for a computer and I can still recall, quite vividly, when my mom bought it for me at a garage sale. Around this time – middle school – I had a burgeoning interest in video games, just as my enthusiasm for soccer waned. I had never heard of the game before but upon seeing the acclaim advertised on the big box Game of the Year Edition, I decided I needed to know about it.
Following an awkward period acquainting myself with mouse and keyboard controls, I assumed the role of Dr. Gordon Freeman and did my best to escape Black Mesa. At some point, struggling to overcome the odds, I burned out. Every now and then, as the years passed, I’d revisit the game, start a new save file, and proceed down the same path. Despite my inability to get very far, it’s remained on my to-do list ever since, especially considering its heralded status as a first-person shooter. Well, like I’ve done with many other games this year, I can finally mark it complete. Continue reading Half-Life [PlayStation 2] – Review