Tag Archives: streets of rage 2

In Between Posts, September 18, 2011

I’m coming to you a little late tonight. After an early day at work, my friend and I spent the day playing some video games and looking for some deals. We began the afternoon by playing X-Men on the Sega Genesis, and it was terrible. It’s not a port of the well regarded arcade game, but a game developed specifically for the Genesis and Game Gear. We couldn’t make it past the first stage, but I’d like to play it solo before I give up on it.

We then tried Spider-Man and Venom: Separation Anxiety (or rather Venom/Spider-Man: Separation Anxiety, but I don’t like that title) and it was better, but nothing to write home about. It was a pretty simple beat ’em up and didn’t grab us. Like X-Men, I’m going to play through some of it by myself before I put it on the shelf.

We finally moved on to a standout beat ’em up on the Genesis: Streets of Rage 3. After initially seeing that it fetched a rather high price for a complete copy, we shelved the idea of playing it anytime soon, but I found a copy cheap locally and picked it up, and it’s a blast. I prefer Streets of Rage 2 to it, but it’s still a very good game. We also played Rock Band 3 on the Xbox 360. It was my first time playing that and it’s very good.

After defeating Doom 3, I took a day or two off from focusing on any one game. My girlfriend and I made it past another level in The Legend of Zelda: Four Swords Adventure on the GameCube and I played a few races in Tube Slider, a futuristic racing game, also on the GameCube, but I took it easy and focused on school and work. I have decided to play through Soul Blazer on the Super Nintendo now. It’s a top-down, action-adventure, hack and slash, role-playing game, and that’s all the descriptive terms for it I can think of immediately. It has a really killer soundtrack.

And that’s pretty much last week in games. I don’t know what I’ll write about this week, but I will have a post or two for sure.

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Streets of Rage 2 – Review

Max, Blaze, Axel, and Eddie taking out baddies on the box art.

So, before I played Streets of Rage, I thought I disliked beat ‘em ups but it turns out, I really enjoy a solid beat ‘em up, especially with a friend. With Streets of Rage completed I naturally moved onto Streets of Rage 2. Figuring out exactly who had a hand in the game’s development was a little tricky. The credits list people working at Ancient, MNM (MNM Software, later Mindware), Shout!OW (Shout! Designworks), HIC (couldn’t find any info on this), and I’m sure a few were from Sega. Anyways, I’ve always heard talk of Streets of Rage 2, that it was the best in the series and perhaps the genre, so I was anxious to try it for myself.

Streets of Rage 2 begins a year after the events of Streets of Rage. Peace has returned to the city that Adam Hunter, Axel Stone, and Blaze Fielding once called home. Axel and Blaze have retired from the police force and moved out of town  while Adam is still an officer and lives on the edge of the city with his kid brother Eddie “Skate” Hunter. On the anniversary of Mr. X’s downfall the gang gets together to celebrate. The next day, Eddie returns to find his older brother gone and their house ransacked. He gets a hold of Axel and Blaze and when they arrive, they notice a picture of Adam tied up at the feet of Mr. X. Not ones to leave a friend behind, Axel and Blaze set out to rescue Adam with the aid of Eddie and Axel’s wrestling friend Max.

Axel, facing four thugs. Notice the enemy's health bar underneath Axel's.

With the cheesy plot of Streets of Rage 2 providing momentum for these four, the battles soon ensued as my friend and I ventured throughout the nameless city once again. While the stages in Streets of Rage definitely had a strong atmosphere with the nighttime setting, the flashing neon lights, the dark, pumping soundtrack, the stages themselves were straightforward and for the most part, similar in setting.

Streets of Rage 2 contains the familiar elements of stage design compared to the original, but took my friend and I through a greater diversity of stages. We ventured through the city streets at the outset, but soon fought through an amusement park, a stadium, and even a jungle. And besides the diversity in backgrounds, the stages themselves were broken into two or three sections themselves. These sections seemed as long as the stages in the original game, which meant the stages in Streets of Rage 2 were longer, while still retaining succinctness.

There were two changes to the gameplay of Streets of Rage 2 that I really enjoyed. First off, the game was much speedier compared to the original. I initially thought character movement in Streets of Rage was a little slow (especially vertical movement) but it wasn’t so slow that I couldn’t adapt or didn’t enjoy the game. This increase in speed appeals to me because it feels like there is more immediate feedback between my inputs and my character’s action, plus I enjoy the game moving at a slightly faster clip.

Axel, fighting the boss of the stadium stage.

The second change I enjoyed was the addition of an enemy health bar whenever they were attacked. Whenever my friend or I would attack an enemy, that enemy’s health bar would appear underneath the health bar of the player that attacked them. This was smart as we had more information on the situation at hand and knew how much more damage we needed to deal to a specific enemy.

The final aspect worth mentioning is the technical improvements of Streets of Rage 2 compared to the original. The character models of allies and enemies alike appeared more detailed (perhaps larger too) and the backdrops of the stages were more animated. The backgrounds had more elements moving and there was generally more going on; overall, the game looked better. I very much enjoyed the soundtrack to Streets of Rage, and the soundtrack for Streets of Rage 2 is as good, if not better. It sounds darker but more importantly, it is much clearer than the original’s.

So, as it turned out, the hype I had heard about Streets of Rage 2 turned out to be accurate. The game was a better experience overall, and that’s saying something as I really enjoyed Streets of Rage. The story isn’t the main motivator for these types of games, they seem too shallow and something that’s tacked on at the beginning and ending of the game, but the gameplay remained as good as Streets of Rage and introduced a few improvements. And from a technical standpoint, the game seemed like a large improvement over the original. I recommend Streets of Rage 2, more so than the original.

In Between Posts, May 16, 2011

I played  a lot of video games last week. I had the day off Wednesday so a friend came over and played practically all day. We completed Streets of Rage, Streets of Rage 2, Golden Axe, all on the Sega Genesis, as well as Mansion of Hidden Souls for the Sega CD. We played many more games too but those are the four we completed. I’m also getting close to paying off my debt in Animal Crossing: City Folk, which means I pretty much be done with it. I’ve already begun playing the game less but once I’m done I’ll be able to focus my attention on Ogre Battle 64: Person of Lordly Caliber, which I hardly played last week.

With all that in mind, this will be my busiest week yet! I’ll post a review for Streets of Rage 2, Golden Axe, and Mansion of Hidden Souls this week. How about Tuesday, Wednesday, and Thursday respectively for those reviews, which will leave me time to write about Animal Crossing and that might get posted this week as well!