The Double Dragon series is one that I have no particular fondness for. The maiden entry was originally released as an arcade game in 1987 and ushered in what most consider the Golden Age of the beat ‘em up genre. It was an extremely successful game, spawning a live-action film, cartoon series, and unsurprisingly, many sequels and home conversions. Playing through the Sega Master System version with a friend this past week served as my first hands-on experience with the series and it was a little underwhelming. The depth of combat and stage variety was a drastic improvement over the primitive Black Belt but my natural tendencies resulted in an initial playthrough that was less entertaining than later entries in the genre, such as Streets of Rage. Persistent sprite flicker and vague hit detection didn’t help matters. Continue reading Double Dragon [Sega Master System] – Review and Let’s Play→
So, before I played Streets of Rage, I thought I disliked beat ‘em ups but it turns out, I really enjoy a solid beat ‘em up, especially with a friend. With Streets of Rage completed I naturally moved onto Streets of Rage 2. Figuring out exactly who had a hand in the game’s development was a little tricky. The credits list people working at Ancient, MNM (MNM Software, later Mindware), Shout!OW (Shout! Designworks), HIC (couldn’t find any info on this), and I’m sure a few were from Sega. Anyways, I’ve always heard talk of Streets of Rage 2, that it was the best in the series and perhaps the genre, so I was anxious to try it for myself.
Streets of Rage 2 begins a year after the events of Streets of Rage. Peace has returned to the city that Adam Hunter, Axel Stone, and Blaze Fielding once called home. Axel and Blaze have retired from the police force and moved out of town while Adam is still an officer and lives on the edge of the city with his kid brother Eddie “Skate” Hunter. On the anniversary of Mr. X’s downfall the gang gets together to celebrate. The next day, Eddie returns to find his older brother gone and their house ransacked. He gets a hold of Axel and Blaze and when they arrive, they notice a picture of Adam tied up at the feet of Mr. X. Not ones to leave a friend behind, Axel and Blaze set out to rescue Adam with the aid of Eddie and Axel’s wrestling friend Max.
With the cheesy plot of Streets of Rage 2 providing momentum for these four, the battles soon ensued as my friend and I ventured throughout the nameless city once again. While the stages in Streets of Rage definitely had a strong atmosphere with the nighttime setting, the flashing neon lights, the dark, pumping soundtrack, the stages themselves were straightforward and for the most part, similar in setting.
Streets of Rage 2 contains the familiar elements of stage design compared to the original, but took my friend and I through a greater diversity of stages. We ventured through the city streets at the outset, but soon fought through an amusement park, a stadium, and even a jungle. And besides the diversity in backgrounds, the stages themselves were broken into two or three sections themselves. These sections seemed as long as the stages in the original game, which meant the stages in Streets of Rage 2 were longer, while still retaining succinctness.
There were two changes to the gameplay of Streets of Rage 2 that I really enjoyed. First off, the game was much speedier compared to the original. I initially thought character movement in Streets of Rage was a little slow (especially vertical movement) but it wasn’t so slow that I couldn’t adapt or didn’t enjoy the game. This increase in speed appeals to me because it feels like there is more immediate feedback between my inputs and my character’s action, plus I enjoy the game moving at a slightly faster clip.
The second change I enjoyed was the addition of an enemy health bar whenever they were attacked. Whenever my friend or I would attack an enemy, that enemy’s health bar would appear underneath the health bar of the player that attacked them. This was smart as we had more information on the situation at hand and knew how much more damage we needed to deal to a specific enemy.
The final aspect worth mentioning is the technical improvements of Streets of Rage 2 compared to the original. The character models of allies and enemies alike appeared more detailed (perhaps larger too) and the backdrops of the stages were more animated. The backgrounds had more elements moving and there was generally more going on; overall, the game looked better. I very much enjoyed the soundtrack to Streets of Rage, and the soundtrack for Streets of Rage 2 is as good, if not better. It sounds darker but more importantly, it is much clearer than the original’s.
So, as it turned out, the hype I had heard about Streets of Rage 2 turned out to be accurate. The game was a better experience overall, and that’s saying something as I really enjoyed Streets of Rage. The story isn’t the main motivator for these types of games, they seem too shallow and something that’s tacked on at the beginning and ending of the game, but the gameplay remained as good as Streets of Rage and introduced a few improvements. And from a technical standpoint, the game seemed like a large improvement over the original. I recommend Streets of Rage 2, more so than the original.
I played a lot of video games last week. I had the day off Wednesday so a friend came over and played practically all day. We completed Streets of Rage, Streets of Rage 2, Golden Axe, all on the Sega Genesis, as well as Mansion of Hidden Souls for the Sega CD. We played many more games too but those are the four we completed. I’m also getting close to paying off my debt in Animal Crossing: City Folk, which means I pretty much be done with it. I’ve already begun playing the game less but once I’m done I’ll be able to focus my attention on Ogre Battle 64: Person of Lordly Caliber, which I hardly played last week.
With all that in mind, this will be my busiest week yet! I’ll post a review for Streets of Rage 2, Golden Axe, and Mansion of Hidden Souls this week. How about Tuesday, Wednesday, and Thursday respectively for those reviews, which will leave me time to write about Animal Crossing and that might get posted this week as well!
I thought I wasn’t into beat ‘em ups. I remember looking down on the genre, perhaps because of the negative reception I saw most of the beat ‘em ups receiving in the mid 2000s. But after my friend casually brought up Streets of Rage, I thought we should play through it. I had at least one copy somewhere and I knew it wouldn’t take too long to complete, and I had never even played any of the Streets of Rage games, a series well regarded by many. After playing through Streets of Rage, I realized my dislike of the genre was feigned.
Streets of Rage was developed and published by Sega and released onto the Sega Genesis in 1991. The game’s three protagonists Adam Hunter, Axel Stone, and Blaze Fielding are young cops in a corrupted police force. The city they live in has fallen into the hands of a criminal syndicate, led by Mr. X. He has bankrolled everyone, including the police force, and the city is now in chaos with no law enforcement. They decide to take matters into their own hands (or rather, fists) and set out to take down this criminal syndicate.
With three protagonists, my friend and I each chose one that suited our tastes as they all have slightly different statistics regarding power, speed, and jumping. My friend and I had an easy time with the game. The stages at first were succinct, and longer towards the end, all the while continuously adding more and tougher enemies as we progressed. I enjoyed the length of the stages for the same reason I enjoy books with short chapters. I felt as though I was making continual progress and being rewarded, while the levels themselves never outstayed their welcome.
For the most part, my friend and I stuck to simple combos and the occasional throw. With little experimentation, the game seems simple, but once I flipped through the manual I realized how much depth there was to the fighting. I was shocked to see all the different ways I could handle enemies when I grabbed them, I never attempted pressing the jump button before, I just thought of taking them out, but there turned out to be a lot more I could do, and I tried more on my following playthroughs.
My friend and I traversed through eight stages before finally having our showdown with Mr. X himself. When we confronted him, he gave us the option of joining him and becoming his right hand man. I wanted to take him down and declined, but my friend must have a rogue streak in him as he accepted Mr. X’s offer, or perhaps he accidentally pressed the wrong button. Since there could only be one right hand man, Mr. X made us face off, with my friend eventually taking me out. Mr. X had more in store for my friend however. He didn’t accept him just yet; he instead sent him back to the sixth stage and forced him to fight his way back, and this time alone. After burning all his continues on our duel, he didn’t feel like working his way back to Mr. X.
On a later playthrough, by myself this time, I reached Mr. X fairly easily, although just before I got to him I lost a great deal of lives. The final stage has a showdown with the first four bosses of the game, and while I had a handle on most by this point, the fourth boss was a chore. The fourth boss was a pair of females who focused on jumping and grabs. I found the timing difficult to pin down for attacking and evading, and with two of them, I couldn’t really grab and do damage to one, knowing that I was vulnerable to the second one. I finally conquered them and had my showdown with Mr. X. He was quite cheap too. He moved much faster than anyone I had encountered before, myself included, and I believe I could only damage him with a lead pipe that was lying on the ground. The lead pipe has a great range and is powerful, but swinging it takes time. And throughout the battle, Mr. X summons some of the powerful enemies so I had plenty to do throughout the fight.
I came away enjoying Streets of Rage more than I thought I would. I had a blast playing through it with a friend, and even on single player playthroughs I enjoyed the journey. The game wasn’t too difficult, although I refrained from playing on higher difficulties, and I’d say it takes about an hour and a half to complete. The gameplay was deeper than I originally anticipated, the environments were varied as were the enemies, although some enemies were palette swaps of earlier ones, and the soundtrack was surprisingly phenomenal. I played through Streets of Rage a few times and highly recommend it.
With my finals completed and no school until fall (passing on summer classes) I should have slightly more time for video games. And this week I’ll actually have at least three posts going up, counting this one. Tomorrow I’ll post my review of the Mad Dog McCree Gunslinger Pack for the Wii, and sometime later, I’ll post a review of Streets of Rage for the Genesis.
So I’ve played a fair amount since last week and I know what you’re thinking, Animal Crossing: City Folk and Ogre Battle 64: Person of Lordly Caliber and two of the games I played, and you’re right! I’m getting close to paying off my mortgage in Animal Crossing and with that done, who knows how much initiative I’ll have to continue playing, at least at my current pace. And with studying consuming most of my free time, I didn’t play much Ogre Battle 64 which requires a lot of time. Super Street Fighter IV also got some action last week, a little bit early on in the week and then some multiplayer at the end of the week. Besides those, my friend and I played through Streets of Rage, as well as a round of Columns on the Genesis.
So expect my Mad Dog McCree Gunslinger Pack review tomorrow, a Streets of Rage review sometime this week and maybe some more.