As I mentioned in my review of Rain, one of the reasons I decided to play that game was my thinking it may tie into the Halloween season. My preconceived notions were that it dealt with ghosts, but that wasn’t the case. It did turn out to be a little spooky, but the other game that made my shortlist was a lot spooky. F.E.A.R. First Encounter Assault Recon was that game. Continue reading F.E.A.R. First Encounter Assault Recon [Xbox 360] – Review→
Spearheaded by Sony’s Japan Studio and developed by Acquire, Rain is a somber adventure game available for the PlayStation 3. Released worldwide at the beginning of October 2013, Rain’s debut was no doubt overshadowed by the impending launch of the PlayStation 4. In fact, looking back on how I came to own the game, I didn’t even buy it; I received it through the settlement for the 2011 PlayStation Network outage. Unlike my ownership of the game, my decision to give it a go was intentional. Wanting to play through a batch of shorter games in the wake of Fire Emblem: Three Houses, and thinking it might tie into the Halloween season, it topped the short list of games I had put together. Continue reading Rain [PlayStation 3] – Review→
Why don’t I play MMORPGs? It’s a question that’ll come up in conversation every now and then, and one worthy of asking considering my soft spot for games like Final Fantasy XII and Xenoblade Chronicles, games which are essentially single-player MMORPGs. I know I’d love a game like Final Fantasy XIV, especially having watched my wife play it and witnessed firsthand the ludicrous amount of things to do and places to go. But that’s the thing. I know my completionist tendencies would require me to devote so much time to the game, time I’m sure I’d enjoy, but time that would be monopolized by a single game. I’d much rather experience a variety of diverse games. That’s the theory in my head, at least. And it sounds good, too, until a game like Fire Emblem: Three Houses comes along. Continue reading Fire Emblem: Three Houses [Switch] – Review→
As its full title suggests, Home is a unique horror adventure. The 2D side-scroller wasn’t scary per se, but the disturbing story at its core was chilling. Created and published by Toronto, Canada-based indie developer Benjamin Rivers, Home debuted in 2012 and is available on a variety of platforms including the PlayStation 4 and PlayStation Vita, where I played it. Blending nostalgic pixel graphics and creepy, minimal sound design, the game emanated a sinister vibe that kept me on edge as I uncovered a series of murderous events.
Assuming the role of an unlucky fellow awaking to find himself away from home and not sure why, I retraced his steps, exploring unsettling scenes along the way in the hopes of finding clues. They didn’t bode well. But maybe things weren’t all that bad, either. Taking certain items, putting others back, answering yes or no questions influenced the game’s outcome in a “choose-your-own-adventure” sort of way. Regardless of the choices I made, the endings were somewhat ambiguous, leaving plenty open to interpretation and further rumination.
It took me anywhere from fifteen minutes to an hour to complete a playthrough, depending on how thorough I wanted to be. Because of dual trophy support on the PS4 and Vita and the game’s brevity, I played through the entirety of it twice, like a madman! It looked and sounded great on the big TV, but man was it perfect for the Vita. I can’t say that Home blew my socks off or anything, but its dark tale and interactivity was novel and thought-provoking.
In the lead up to my recent week of vacation, I planned out a few things I wanted to accomplish. Top of the list was getting some car repairs done. I also wanted to spend at least one day with my wife driving around a nearby Oklahoma county, hunting for historical markers and eating local BBQ. There were a few odds and ends to be done around the house as well but when it came to video games, I had only one objective: begin, and hopefully complete, Bloodstained: Ritual of the Night. That didn’t happen, but before I even started compiling my to-do list I was already preparing a contingency plan. Continue reading Castlevania: Order of Ecclesia [Nintendo DS] – Review→
Years after completing the previous entry in the series, and following its release for the Nintendo Switch and renewed hype for the upcoming PlayStation 4 remake, I’ve finally completed Final Fantasy VII. It’s hard to dispute the game’s status as the most popular Final Fantasy, and now that I’ve experienced it in full, it’s easy to see why. The game’s modern/sci-fi setting and appealing characters make for a more relatable experience than previous entries. The fundamental RPG gameplay is rock solid, and the Materia customization is addictively satisfying. Also, it didn’t hurt that this was the first entry to release with 3D visuals, or that the soundtrack was phenomenal. More than twenty years on from its debut, the game remains a standout entry in the series, and an enjoyable RPG in general. Continue reading Final Fantasy VII [Switch] – Review→
While SteamWorld Dig is the second entry in a versatile series of steampunk video games, it was the first that caught my attention. In part, because it has appeared on every major platform since in debuted on the Nintendo 3DS in August 2013; and for good reason, it turns out. The mining gameplay bears a resemblance to the classic Namco games Dig Dug and Mr. Driller, but Gothenburg, Sweden-based Image & Form Games were able to carve out a unique identity for SteamWorld Dig by elaborating upon the basic gameplay foundations introduced in those games. Continue reading SteamWorld Dig [Nintendo 3DS] – Review→