Who else but Housemarque could’ve perfectly melded arcade-inspired twin-stick shoot ‘em up gameplay with class-based multiplayer, RPG character progression, and an addictive loot system? The Helsinki-based developers are after all, in their own words, the torchbearers of the classic arcade game ethos. They’ve been riffing on Asteroids since the early 1990s with their Stardust series, paid homage to Defender with Resogun, the best title to play on the PlayStation 4 at launch, and even collaborated with Eugene Jarvis, the man behind Defender and a few more of the most iconic arcade games of all time, on 2017’s Nex Machina. Fast-paced, responsive, good feeling gameplay is at the core of their best works, some of which represent my favorite games of the last couple of console generations. And now, after a few dozen hours with it, I can add Alienation to that list.Continue reading Alienation [PlayStation 4] – Review
Earth is being pelted by falling rocks, bombs, guided missiles, and UFOs and it’s up to players to protect it as best they can in Astrosmash. Released for the Mattel Intellivision in 1981, Astrosmash plays like a cross between Space Invaders and Asteroids; fittingly the game is all about getting a high score. John Sohl from Mattel Electronics developed Astrosmash. The only other game to his name on the platform was B-17 Bomber.
John: An interesting arcade style game that was relatively fast-moving game, although it seemed quite easy up to the point where we finished. Because we kept earning lives rather than losing them, we decided to award the game to whoever got the most points using one life. The falling rocks breaking apart into smaller pieces and the hyperspace features were reminiscent of Asteroids and the game in general had a lot in common with Space Invaders. It turned out to be one of the better games we played on the INTV and it was one of the best looking.
Jeff: It reminded me more of Missile Command at first because of the laser gun’s position but I’ll concede that it had more of a Space Invaders vibe. I think the INTV’s disc pad is the biggest downfall to this game. The game was functional and decent overall, but I HATE the INTV’s controller!
When I devised the competition between my friend and I where we play every video game we collectively own, I knew witnessing the growth of the medium firsthand would be a plus. Now that we’ve played through my collection of Atari 2600 games, I’ll flood the internet with my thoughts on selected titles. I’ll begin with Asteroids.
Asteroids is a classic. Originally released as an arcade game in 1979, it’s heralded as one of the most popular and influential video games of all time. It was released for the 2600 in 1981 and while it differs from the arcade version, it’s a fun version of the game nonetheless.
I’ve never been a huge fan of the game, although this session something “clicked” and I got it. The thing that I’d been missing in all of my previous experiences with Asteroids was competition. Without another person to compete against, the game is unfulfilling, unless you’re a person who is adamant about besting a personal score.
Learning to effectively steer and thrust the spaceship is the first key to success. The spaceship’s tendency is to remain still. If I’m not pushing the thrust button, it’s not moving. So when I press it, the spaceship only moves for as long as I press it before coasting to a standstill again. Piloting this spaceship wouldn’t be of much concern were it not for the unbridled asteroids whizzing through space.
The single screen that Asteroids takes place in is chock full of the game’s namesake as well as the occasional UFO. Lucky for me, I was piloting a spaceship that was prepared for the unknown, kind of. As the spaceship is traveling in a potentially dangerous screen of space, it’s naturally equipped with weaponry. However, like modern-day NASA, I imagine the makers of this spaceship were also suffering from a reduced budget because its weaponry doesn’t outright destroy large asteroids but breaks them into smaller ones. Managing them was the second key to success. If I began haphazardly shooting, I’d rack up points quickly, but piloting around the leftover chunks of asteroids would prove to be overwhelming.
Playing a lot of simpler games has made me think deeply about video games. At their most basic level, they’re puzzles tasking us to understand their unique set of rules, adapt, and conquer them. Asteroids is so fun because of that formula. Controlling the spaceship and managing the destruction of asteroids are the two major aspects of the game, that’s really it, and with someone to compete against, it’s out of this world.
To coincide with the London 2012 Olympics and to give my friend and I a proper reason to play through massive amounts of video games, all the while competing, I devised the Leonard 2012 Video Game Olympics. We’ll attempt to play through every video game in our combined collections, as long as there’s a fairly easy way of competing. Competitive multiplayer games are a no-brainer, as are video games including scores. I’m including every video game in the results, even though we may not play them. It’ll be a convenient way of cataloging my collection.
The first round revolved around the Atari 2600. One of the pioneers of the video game industry, it brought video games into homes in a big, big way. I have 21 games for the system and perhaps because of their simplicity, they were either good or bad. I’ll probably discuss them in further detail soon, but standouts were Asteroids, Combat, Dragster, Galaxian, Vanguard, Video Pinball, and Yars’ Revenge.
Of the 21 games for the Atari 2600, 15 of them were applicable to the event. I lead the medal count with 8 compared to my friend’s 7, while he leads the high score count with 8 compared to my 7. Essentially, the first round was a wash. up next is the Intellivision, if I can figure out a way to get it working.
If anyone has any ideas for games to include or possible prizes, lemme know. This event will take a very long time, but it’ll be a fun way to experience the evolution of the industry, game design, and advances in technology and thinking. Plus, it’ll just be fun.