Who else but Housemarque could’ve perfectly melded arcade-inspired twin-stick shoot ‘em up gameplay with class-based multiplayer, RPG character progression, and an addictive loot system? The Helsinki-based developers are after all, in their own words, the torchbearers of the classic arcade game ethos. They’ve been riffing on Asteroids since the early 1990s with their Stardust series, paid homage to Defender with Resogun, the best title to play on the PlayStation 4 at launch, and even collaborated with Eugene Jarvis, the man behind Defender and a few more of the most iconic arcade games of all time, on 2017’s Nex Machina. Fast-paced, responsive, good feeling gameplay is at the core of their best works, some of which represent my favorite games of the last couple of console generations. And now, after a few dozen hours with it, I can add Alienation to that list.Continue reading Alienation [PlayStation 4] – Review
When you have a video game collection like mine, it can be hard to play all of the games. This is especially true when additions are made on an almost weekly basis. Still, I appreciate nearly every game I’ve accumulated for this reason or that. In the hopes of improving my writing through continuous effort and promoting ongoing learning of these games, I’m going to compose brief, descriptive articles.
If I’m not mistaken, I acquired this game at the 2014 Oklahoma Video Game Expo for about a buck. That was many months ago now and I’ve yet to play it. I don’t anticipate playing it anytime soon either. It looks like a fast playing shoot ‘em up for the Atari 2600, not too dissimilar from Tempest. The player’s ship remains in the center of the screen, surrounded by about five pathways on either side. Enemy ships zoom between each side of the screen while the player attempts to stay alive by destroying or avoiding them.
Perhaps the most interesting factoid about Turmoil is the fact that it was designed by Mark Turmell. He later went on to design Smash T.V., NBA Jam, and NFL Blitz, among others. He was working for Sirius Software at the time and the game was published by 20th Century Fox. It was released in North America around 1982 on the Atari 2600. It also had releases on Atari’s line of 8-bit computers, the Commodore VIC-20 and C-64, and on MSX computers.