Who else but Housemarque could’ve perfectly melded arcade-inspired twin-stick shoot ‘em up gameplay with class-based multiplayer, RPG character progression, and an addictive loot system? The Helsinki-based developers are after all, in their own words, the torchbearers of the classic arcade game ethos. They’ve been riffing on Asteroids since the early 1990s with their Stardust series, paid homage to Defender with Resogun, the best title to play on the PlayStation 4 at launch, and even collaborated with Eugene Jarvis, the man behind Defender and a few more of the most iconic arcade games of all time, on 2017’s Nex Machina. Fast-paced, responsive, good feeling gameplay is at the core of their best works, some of which represent my favorite games of the last couple of console generations. And now, after a few dozen hours with it, I can add Alienation to that list.Continue reading Alienation [PlayStation 4] – Review
When you have a video game collection like mine, it can be hard to play all of the games. This is especially true when additions are made on an almost weekly basis. Still, I appreciate nearly every game I’ve accumulated for this reason or that. In the hopes of improving my writing through continuous effort and promoting ongoing learning of these games, I’m going to compose brief, descriptive articles.
Now here’s a game I’ve actually played! Albeit, not in a very long time. Back in my achievement hunting days, I’d call this “an easy 200.” Gamerscore that is, but in truth, this was actually a decent golf game. Even with the limited experience I had with golf games, I was able to jump right in and have a good time. The only downside was the limited amount of content – reading about it now, the game has two courses (both 18 holes) with an additional one available for purchase. Pretty weak, still, for the handful of days that I played it, it was enjoyable and the online multiplayer was a plus.
Golf: Tee It Up! was developed by Housemarque, most recently known for their standout efforts on PSN, such as Super Stardust HD. It was published by Activision on Xbox Live Arcade on July 9, 2008.
At first Super Stardust HD seems like just another dual stick shooter, and it is, but it is also a very, very solid game that is as addicting as Geometry Wars. The game has multiple modes and I started off playing the arcade mode, which has you playing through the game’s five planets. At first only one is unlocked but the rest will come as you complete them. The planets are populated with asteroids and enemies will appear in waves. There are a few types of asteroids and these different varieties add a strength/weakness element to you weapons. As you destroy the asteroids, some will drop power ups that can upgrade your weapons, add shields, ships or just points. The longer you survive, the higher your multiplier.
Endless mode and survival mode are similar in that they have you competing until you’re out of lives; the only difference is that survival mode takes place on a planet with indestructible space probes. Bomber mode takes away your weapons and leaves you with only your bombs and time attack has you completing a single planet as fast as you can. There are also a few multiplayer modes, both competitive and cooperative, and these change the formula a great deal. They are limited to local only and while I definitely prefer couch co-op to online co-op, having the competitive mode be online would’ve been nice.
It took me a few hours to play through everything and if it wasn’t for trophies and having a friend’s score to shoot for on the leader boards, I would probably be done with it, not to say the game isn’t good. But I know that as soon as my high score is toppled I will enjoy coming back and trying to retake it. This review was written with both of the game’s DLC packs, without them the game loses nearly all modes, but you can get the game and both DLC packs for fifteen dollars.