Acting upon a sense of urgency for no particular reason, this year has seen me completing many of the games that have populated my backlog for ages. Singularityand Syndicate, a pair of narrative-orientated first-person shooters, each with unique gameplay hooks, are two such games. While it misses the mark on alliteration, Call of Duty: Advanced Warfare otherwise fits the bill, scratching that itch for what I want in an FPS. Published by Activision on November 4, 2014, it was Sledgehammer Games’ second entry in the series, following their co-development of Modern Warfare 3 alongside Infinity Ward. Additionally, Raven Software (the studio behind Singularity, coincidentally enough) developed the multiplayer components while High Moon Studios handled the previous generation versions. Continue reading Call of Duty: Advanced Warfare [PlayStation 4] – Review→
Playing Call of Duty Classic on the hardest difficulty is the worst game experience I’ve had in recent memory, and probably up there as one of the worst mistakes I’ve made playing video games. I suppose the initial reason for choosing this difficulty was the ability to get all of the achievements (playing the Xbox 360 version) on one play through; I didn’t take into account that it would be nigh impossible and make me want to break my controller on multiple occasions.
Going through Call of Duty Classic on veteran reminds me of Call of Duty 3 on veteran, which I did a year or two ago. I had a terrible time, and hindered my impressions of that game, and I actually broke an Xbox 360 controller during that play through. You’d think I’d learn my lesson after that; hopefully I have after this time, what’s the saying again: fool me once, shame on you, fool me twice shame on me?
Call of Duty Classic is straight up difficult; your health doesn’t recharge and there aren’t any health pickups, it usually only takes an enemy two shots to take you out, they can spot you from very far away, and they utilize cover, often leaving their heads or arms vulnerable for a few seconds. The checkpoint system is frustrating as well. It seems to checkpoint at certain times, naturally, but only if you have more than half health. I can see how this is helpful, preventing you from continuing a long level with barely any health after getting shot early on.
So that’s how it’s difficult, what makes it frustrating and just a terrible time is the amount of repetition. In many sections, I’d have to repeat them multiple times, with some taking double digit retries. To progress, I’d literally have to kill one enemy and then die by the next, just to figure out where that second enemy is hiding, and then make it one enemy/wave farther, hopefully not getting shot and thus triggering a checkpoint.
It’s not that Call of Duty Classic is a terrible game, it’s probably a very good World War II shooter, and I guess I wouldn’t really know having only played a handful. The game seems to include many familiar scenes, albeit all the highlights it seems that should be in a WWII product; to someone who has played many WWII shooters it probably feels stagnant. Playing the game on the hardest difficulty makes me want to yell as loud as I can (expletives), smash my controller into anything that’ll produce a loud sound, get up and storm around, quit the game in a rage and never play a game on the hardest difficulty again! For some reason I stuck through it all though, but I wouldn’t recommend anyone else to do the same.