It was big news when Jason West and Vince Zampella, two of the three co-founders of Infinity Ward, were dismissed by Activision back in 2010. After all, the pair was instrumental in creating the Call of Duty series, and genre-defining entries such as Call of Duty 2 and Call of Duty 4: Modern Warfare. Following their departure, they co-founded the aptly named Respawn Entertainment, and with a few dozen of their former co-workers, began development on Titanfall. The multiplayer-focused first-person shooter was highly regarded when it released in early 2014, and remains one of the noteworthy Xbox-platform exclusives of the generation. It wasn’t until the follow-up that Respawn captured my attention: they included a single-player campaign.
Continue reading Titanfall 2 [PlayStation 4] – Review
At the beginning of 2018, I made a conscious effort to work through my backlog and play those games I’d always wanted to, but never did for this reason or that. Happily, I actually worked through a not insignificant portion before the summer. Then, the home buying process, and Octopath Traveler, took up any free time I had. When the dust settled, I was bombarded by new releases that occupied my time for the last half of the year.
Like always, this list is in alphabetical order.
Continue reading The Top 10 Games I Played in 2018
Acting upon a sense of urgency for no particular reason, this year has seen me completing many of the games that have populated my backlog for ages. Singularity and Syndicate, a pair of narrative-orientated first-person shooters, each with unique gameplay hooks, are two such games. While it misses the mark on alliteration, Call of Duty: Advanced Warfare otherwise fits the bill, scratching that itch for what I want in an FPS. Published by Activision on November 4, 2014, it was Sledgehammer Games’ second entry in the series, following their co-development of Modern Warfare 3 alongside Infinity Ward. Additionally, Raven Software (the studio behind Singularity, coincidentally enough) developed the multiplayer components while High Moon Studios handled the previous generation versions. Continue reading Call of Duty: Advanced Warfare [PlayStation 4] – Review
With Cubivore: Survival of the Fittest done and dusted, I thought I’d turn my attention to another game that’s been on my backlog for years: Singularity. Developed by Raven Software and published by Activision on June 29, 2010, it’s an alternate history first-person shooter centered on the Cold War and time manipulation. Accordingly, it has a few unique, and fun, time-based gameplay mechanics. The gunplay is solid but clearly intended for a mouse and keyboard in favor of a controller. Speaking of favors, I did myself none by playing on the hardest difficulty. Nonetheless, it lived up to my expectations and was a net-positive experience.
Continue reading Singularity [Xbox 360] – Review