After completing Travis Strikes Again: No More Heroes, it’s apparent the game is just an appetizer, a taste of what’s to come for the cult favorite series. As a massive fan of the previous entries, this was a relief. Whereas those games were absurd, comically violent character action romps set in pseudo open world environments, the scale of this entry was decidedly smaller. It played like a straightforward beat ‘em up, and had more in common with Streets of Rage than the frenetic action of its predecessors. When the gameplay failed to captivate, as it often did, the trademark Suda51 kitsch succeeded. Despite a pared down budget, this was still a title with a vulgar script and memorable scenarios. Continue reading Travis Strikes Again: No More Heroes [Switch] – Review→
No More Heroes: Heroes’ Paradise is an enhanced port of the 2008 Wii game No More Heroes. Originally developed by Grasshopper Manufacture and the notorious Goichi Suda (Suda51), the game was a vulgar, outrageous action game that was actually really good. Heroes’ Paradise was developed by feelplus as they were being absorbed into AQ Interactive. Heroes’ Paradise is set to be published by Konami for the PlayStation 3 on August 16, 2011.
While No More Heroes utilized the Wii Remote only, Heroes’ Paradise can be played using the PlayStation Move or a DualShock 3. Lacking a Move myself, I was only able to play the demo using the DualShock 3.
Playing with a controller was not ideal, but I grew used to it by the end of the demo. My major qualm is with the finishing moves. When an enemy’s health bar is depleted, an arrow pops up and if I had a Move I would swing it in the direction of the arrow. Using a controller I instead had to press down on the right analog stick and then move it in the direction of the arrow. Coupled with pressing L2 to lock onto enemies, this was a little awkward. Playing with a Move seems like a necessity.
Heroes’ Paradise will contain many additions over NMH. A few bosses and side-jobs from No More Heroes 2: Desperate Struggle will be added, as well as a score attack mode. And there are some changes to the original formula too. Special attacks can be saved instead of automatically activating. There has been some streamlining done to the side-jobs as well. I’m not sure if they fixed the awful handling of Travis’ motorcycle however…
With the changes and additions in No More Heroes: Heroes’ Paradise, it looks to be the ultimate version of No More Heroes. However, having done everything there was to do in NMH and No More Heroes 2: Desperate Struggle, I don’t feel like there’s enough difference to warrant my purchase. Heroes’ Paradise will be just as pompous and fun as it was in 2008, and if you haven’t played NMH check it out, but only with a PlayStation Move.