Tag Archives: the legend of zelda: breath of the wild

Pikuniku [Switch] – Review

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Free money… what’s not to love? And when’s its coming from a chap calling himself Mr. Sunshine, there’s no reason to question it. So what if his robots harvest all the corn crops? With all the money he gives away – for free, mind you – food can be bought! No reason to be suspicious, at all.

Alas, these were not the concerns of Piku, the bipedal oblong I played as in Pikuniku; at least, not at the outset. Produced by Sectordub, a collaborative studio with members based in London and Paris, Pikuniku was their debut work as a unit, although individually they have worked on a variety of projects. It was released digitally for the Switch and PC on January 24, 2019, having been published by Devolver Digital, the scrappy indie publisher whose presence acts like the Nintendo Seal of Quality. Which is to say if they’re on board, I know the game is going to be great, weird, or as in this case, both.

 

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The Legend of Zelda: Link’s Awakening [Switch] – Review

The Legend of Zelda Link's Awakening - Switch - North American Box Art

I mentioned in my review of Pokémon Sword how much that game has captivated me, perhaps more so than any previous installment in the series. Yearning feels like too strong of an adjective to describe my daily thoughts of playing it, but it’s truly become an obligation to pop into the region of Galar and make headway with breeding or just complete a few routine tasks. This borderline need to play Pokémon Sword hasn’t taken priority over my desire to start new games though. Unfortunately, with regards to my recent playthrough of The Legend of Zelda: Link’s Awakening, I found that I was unable to devote the attention necessary to really enjoy anything else while Pokémon seemed to beckon me. Continue reading The Legend of Zelda: Link’s Awakening [Switch] – Review

Pixel Puzzle Collection [Android] – Review

Pixel Puzzle Collection

Now this is my kind of game! Available for both iOS and Android devices, Pixel Puzzle Collection merges Picross style gameplay with trivia on Konami games of the past, classic and lesser-known titles alike. It’s free to boot, and even though it’s chock-a-block of ads, they’re minimally invasive.

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The Top 10 Games I Played in 2017

2017 Top Games

2017 will go down as one of best years for game releases, I’m sure of it. Unfortunately for me, there’s still many games from this year that I have yet to play. I did get the opportunity to play some great games though, and coupled with the games of yesteryear, I’m quite content with this year’s list. Per usual, this list is in alphabetical order.

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I Am Setsuna [Switch] – Review

I Am Setsuna

Satisfied with my completion of Breath of the Wild, I was free to singularly devote time to another game on the Switch. Next in the queue: I Am Setsuna.

Originally released for the PlayStation 4 and Vita in early 2016, Square Enix announced I Am Setsuna would be a launch title for the Switch shortly before the platform’s launch. The game was developed by Tokyo RPG Factory, a newly minted subsidiary of Square Enix with the primary intent of creating RPGs inspired by classics from the 1990s. The story and characters were fairly rote although a series of late game reveals caught me by surprise. Narrative and dialogue were compelling to the end, as was the soundtrack, which I’d go beyond and describe as exceptional! Lastly, the gameplay was immediately familiar thanks to the implementation of the Active Time Battle system. Considering the studio’s narrow purpose, I Am Setsuna was a success, albeit unambitious. Continue reading I Am Setsuna [Switch] – Review

The Legend of Zelda: Breath of the Wild [Switch] – Review

The Legend of Zelda Breath of the Wild

How cliché, yet how apt that The Legend of Zelda: Breath of the Wild is a breath of fresh air. The series remains one of the most prestigious in video games but after thirty years, has grown formulaic, stagnant even. Accordingly, it was no surprise when this entry underwent a traditionally extended development cycle before eventually releasing on two platforms (just like Twilight Princess on both counts). What is surprising is how with this entry Nintendo managed to remain true to the core tenants of the series, while bucking tradition in ways that resulted in a game that seems fresh, yet consistent.

At work were an array of gameplay systems and mechanics that coalesced perfectly, forming rewarding gameplay loops of exploration and experimentation. For me, this truly was a game where it wasn’t about the destination, it was about the journey. I’d begin every session with a specific goal in mind but like clockwork, wound up distracted by a million other fulfilling tasks. Hyrule was absolutely enormous but it was packed to the gills with worthwhile things to do. Continue reading The Legend of Zelda: Breath of the Wild [Switch] – Review